See them grow up and become parents of their own.) There is fairly contrived, they show growth from where we left them at the end While the reason the game explains for them being (As an aside, the Conquest characters are better onĪverage than their Hoshidan counterparts, with a specific mention to the It'sīasically a Jump manga trying to tackle something serious, with all the good andīad that that entails. Points, and cheap attempts at drama, and you have a story that reads as prettyīut you know what? I think I actually like it more now in retrospect. In what they do over the course of the game. Their supposed goals of protecting their adopted siblings just really aren’t defined The problemsĬome from Corrin, were there is no real rhyme or reason to anything heĭoes as the game tries to present them as morally conflicted anti hero. The subject of child abuse (albeit in a very Shonen Jump manner). In the end, it’s Xander who is the first to accept the truth andĬonvinces the other Norhian siblings to do the same. Even after seeing the horrible truth they are still hesitant to take up armsĪgainst him, as they thought that if they did everything he asked he would act Gather the courage to stand against their father, who is revealed to be a literal That they had their emotional support between themselves all along, and they use it to Of hereditary burdens on their shoulders, makes it so all of their actions inīoth routes are completely justifiable. This, combined with them being in positions of royalty with a lot Support or love from their parental figures, so they don’t know what that isĪctually like. Supports, it is revealed that they all had different mothers and never had Siblings' lives, and it's important to understand that he is both the only authorityįigure they have ever known and still their father. Protect his adopted family, Garon is the authority figure in the Norhian Birthright is also helped by Corrin just acting as a bland Fire Emblem Lord on this path.Ĭonquest, where Corrin chooses to return to their clearly evil step dad to The blame on Corrin, leading to the fights against them being the best part of On the Birthright path have to deal with their entire family falling apart, without the emotional support people need to cope with it. All of their issues on the Birthright path are more standard youngĪdult issues, from Hinoka's regret about never making amends with her stepmom, to Takumiĭealing with feeling overshadowed by his older siblings. Psychological issues as there Nohrian counterpart, due to being raised by a loving The Hoshidan siblings do not have nearly as many Not a lot happens as youĪssemble your army, and the story only really begins when you enter Nohr's castleĪt the very end of the game. Raised you and end when you do exactly that. Straightforward, as you begin the game with a goal to go murder the people who Birthright is what a lot of people accuse Nintendoīirthright's actual story is surprisingly Mostly it's justĬrossing familiar territory. Awakening ultimately revolved around the child units by the end. Than their parents, they are barely connected to the story. While they are still better-written on average Visual novel and not a complete game, despite having a complete game's worth ofĬontent, while another part is the kids. Part of it is feeling like the first route of a Only go so far, as, despite being better balanced than Awakening, it is a clearĬase of diminishing returns. However, weirdness with the classes and weapons can Trying to be alienating to people familiar with that game with its Eastern Who did not really connect to the series before Awakening came out, as it is specifically As a game, it's clearly targeted at the people Birthright adds on to Awakeningīy basically just being Awakening. If Corrin decides to choose their blood related family, you enter Fire Emblem Birthright.
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